Will have a look thanks.
Each Apothecary has its own dedicated 'herb garden' and there's space at your home farm for more.
Picking ingredients like herbs won't just yield 1 use either...you can get a few leaves etc from 1 picking.
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Will have a look thanks.
Each Apothecary has its own dedicated 'herb garden' and there's space at your home farm for more.
Picking ingredients like herbs won't just yield 1 use either...you can get a few leaves etc from 1 picking.
on a random note, I'm a gardener myself so about herbs, I tend to cut off the flowers of the herb to keep the plants growing and not dying. Since once the plant get flowers and seeded, it just dies off. Just throwing it some random stuff out. Still really liking the poop pet though ;'>
With the herb garden, the thought is that you do not need to replant them and that you are picking leaves.
Still thinking on whether they should be annuals, bi annuals etc...so in practice this means you pick leaves, herb regrows after x days but after a year ot dies off so you need to re-plant then.
Thoughts?
I think any/all sounds good to me (since herbs are both in reality--depending on the herbs). If you're looking for more in depth, then there's the caring/fertilizer/pruning/hybrid crossing for "forever" / increase yields/etc. But that's a complete add on mechanism than what you've mentioned.
I think annual, bi annual, forever is ok depending on the kind of herbs. Variety is fun :-D
You could also let some herbs be not be harvestable in winter - as the plant goes to "sleep". Maybe there can be updates for the herb garden (kind of greenhouse? to take the winter malus away)
Also there could be caves somewhere in the world to be found, where you can grow some super special herbs - these just need really extremly special conditions, which can only be found there.
Well you would be able to find herbs and other ingredients in caves, that are unique to caves (especially mushrooms), but the player has no ownership of any cave.
HOWEVER, I think an upgrade for the player home could be a cellar (that could even lead to a cave) where you can grow these varieties and have them easily to hand.
So thanks to you, that's going in :-)
Jippieee :-D
i love the idea of having a book that you can keep track of your recipes in! There's already going to be so much other information in the game to keep track and i have a difficult time with my memory.
The idea of a cellar upgrade that could lead to a cave is super awesome! Not only because i like being able to farm ingredients but also because it's whimsical and fits so well into the whole concept of the world!
i always enjoy having little critters around that can help me out with things (i will name any and every creature/mechanical/tool i come across), but tied into the idea of the potential Sassyback Ledger, just having another 'magical' type notebook would be cool. Like it starts out as a 'baby', not saying much at all, and as you add more into it, it 'grows up' and can start aiding you in remembering recipes, or perhaps discovering new ones...
(i have no idea if any of that made sense. lol )
I understood that perfectly :)
I think a cave idea and a balcony/roof greenhouse is a good combination. There's just something about a glass-like roof top space that you can see the outside while growing a bunch of rare plants around--with sparkle pooping butterflies flying inside (defying nature --snowing and stormy outside while inside is all green and lush). cellar sounds good for brewing and such ;'>