Originally Posted by
Amanea
I've only played the beta up until the festival so far,but I have some thoughts. Some of these might have been mentioned already by others,but I haven't had the time to read through everything,so apologies if I repeat a lot of what others have said so far.
-Time. Mainly it feels like there isn't enough time in a day right now,when I had to go to mother Hubbard to learn to cook,I could barely make it back to the farm to go to sleep. Not knowing where exactly she lived was also a part in this,but I didn't spend that much time looking around. This might be relieved by stopping time while doing certain things,like when you are looking in your inventory,or reading a book. Right now I find myself rushing through reading books and conversation because of it,which makes me miss quite a bit of information. Another option is to increase the time it takes for a day to pass by a bit. I already feel rushed trying to accomplish all the tasks in a day sometimes,I couldn't imagine running a business and a farm at the same time in later stages of the game.
-Target toggle button. I feel like this would be very useful. Especially since a lot of people seem to prefer standing on the exact same spot at the moment :P.
But it would also help when Dad is milking the cow,to better be able to choose which one to interact with.
-Controls. A few things bothered me about the controls,mainly having to hold down buttons during interacting instead of it being toggled. This could cause unwanted interactions or accidentally giving things away. One other thing I noticed is when the game tells you about certain controls,it generally only tells you the controller ones,even though I am playing with keyboard and mouse. This was especially confusing during the blacksmithing mini-game. It told me to press A to hit when over the target,but it didn't work,because that was for a controller,so I had no idea what to exactly press,so I figured it out by trying different ones till I got the right one.
-The music. Specifically the abrupt changes when walking into shops. I think this is mainly an issue cause in most other games like this,you load into a house,so you have a small break with a black screen and no music while entering. I think a better approach might be fading out the current playing tune,then fading in the shop's music. This way it wouldn't be such an abrupt change,which could feel quite jarring.
-Planting seeds. The way it works now is rather tedious,and it doesn't seem to work all the time. When I tried planting cabbages,I had to do it about 5 times on the 4th plot before it got planted. This might be because the positioning is very precise,but it looked like it just didn't register it a couple of times. Maybe a better option,or even an alternative to the one that you have right now,is to hold the seeds and click on the plot you want to plant it in. The current method is also useful for when you have a lot of different seeds,so having two methods of planting for different situations would be handy.
-Sleeping animation. This is more of a visual bug/glitch,but oftentimes when I went to bed in the evening my character sort of floated perpendicular to the bed above the ground instead of in the bed. And weirdly when I was up too late and fell asleep outside,a bed suddenly appeared.
Anyway,those are my thoughts at the moment,don't get me wrong,I still really liked playing it for the short time I had time for so far,and excited to see where this might go in the future(hopefully a future without truffles disappearing on me :P).