Greetings, I picked Kynseed as my Xmas game of choice and would like to help giving feedback as I play along, hopefully this is the correct section to do it.
To start with, I appreciate the whimsical and fairy tale presentation of the world. The roadmap, concept, music and art style are very much to my liking and it provides a very magical feeling. I sincerely hope the game can grow to be as renowned as I hope it can.
On the other hand, my first impression besides the above is that I feel the way information is presented to be overwhelming and not introduced in a good way. I consider myself to be an avid reader and I certainly don't mind the fairy tale tone of the writing, however, in the first few days - as I come across more and more pages filled with many lines of text, I felt overwhelmed and started to dread finding these pages at all.
I feel forced to read as I fear missing relevant information that might affect gameplay and yet can't delay reading for later as I'm concerned that if I just add page after page for "later" I might miss out or forget some entirely.
The problem should be in the way the information is presented as a single page of multiple lines of text. The location I find these pages in seem to be mostly unrelated to the content itself. The texts don't need to be shorter as I feel that they are part of the writer's vision as if it is telling a tale of the world through them. What I do hope is perhaps an alternative and maybe a more engaging way to tell all this information?
Perhaps some of these can be introduced as dialogues told by the villagers? Ultimately I haven't thought of a good idea for this but I just wanted to point out the current way the many pages scattered throughout provide information feels uninteresting to me even tho I do have interest to know more of the world.