• It would be useful to see behind trees by dragging the mouse cursor on them them instead of having to walk behind the tree itself. Though I'm unsure if it's currently the way it is to make it fair for people who prefer to play with controllers. POSSIBLE BUT LOWEST PRIORITY OF ALL
• When I interact with an animal (a pig) or a person, I'm prompted with a menu of four choices--four images that have no labels that say what they are. I would love an indication that displays what they do. WILL IDEALLY DO THIS
• Some of the signboards at the farm assume that I'm using a controller, when in fact I'm playing with the Mouse and Keyboard. I realized that only after knowing that B, X and Y didn't anything on the keyboard after reading the advice. ON OUR FIX LIST
• There are a lot of situations that feel like the mouse buttons are reversed. Right clicking seems to be the "Confirm" button, when normally it should be "Left Click". If there's yet a button configuration option, it would be preferable to have the Left Mouse Button to consistently stay the confirm button while the Right one serving as a "cancel" and/or as a "Go Back One Level" when in menus. When gifting an item to an NPC, confirming a selection is the right mouse click, when it should be a left click. Another example of this is also seen with items in the toolbar, where left click is currently set to put items away instead of having to use right click. NOT ALL UI SECTIONS HAVE BEEN SWITCHED OVER CORRECTLY YET BUT WILL
• Items become highlighted in the toolbar at the bottom, when they're selected. But the problem is that the cursor still moves on empty spaces but without being highlighted. I would like it if empty spaces can get highlighted as well, so I know where the cursor is when I navigate that menu. Right now, I only know it's moving based on the sound it plays upon any key input. WE SHOULD FIX
• When I ask my sibling for gossip, she refuses to reply because she claims we don't know each other enough. Maybe that's due to the game being incomplete, but I thought I'd mention that. JUST NOT SET UP YET
• In the market, I had some trouble trying to click on the seeds to buy them from the merchants. I bought them in the end by spam clicking around it, but from that it felt like it had to be a at a pixel-perfect position. ON FIX LIST
• The game quits instantly when clicking the "Quit" button when the game is paused. I accidentally clicked on it once without the intention to quit, and the game closed without asking me if I was sure I wanted to. WILL ADD A CONFIRMATION
• There is a statue in the middle of the market that I could use to travel if I offered an apple, and knowing I had apples, I still couldn't click the travel button. This is not much of an issue, and it might just be because it's not implemented in the game yet, but I've decided to mention that in case it's a bug. DID YOU UNLOCK MORE THAN ONE STATUE?
• The lighting transition was still active while the game was paused/in the menu: It slowly went from being daylight to evening (very dark red). TIME SHOULD STOP. ADDING TO BUG LIST
• A baby without any walking animation went to the privy on his own/without guidance of an adult. It's probably not a bug, and maybe just unfinished work, but I thought it was funny. NOT SET UP YET
• NPCs that come out of the privy still have their status set as "Nature Calls". That's maybe a bug? Or still in the process of being detailed? LIKELY BUG
• A faster means of travelling the long distances between sections in the game would be nice, like a horse or wagon perhaps. I don't know if there are any forms of fast travel yet, but it would be interesting if walking and running speeds change depending on how old your character becomes. It would be obvious an adult would walk faster than a child. THERE IS FAST TRAVEL VIA THE STATUES. AND OTHER METHODS TO COME
• There is a bug where the screen shakes if you bump against a corner of two walls while walking diagonally towards it, when instead it should stop the player's movement, like it does when colliding with walls vertically or horizontally. ONE FOR NEAL
• I'm able to play the lute while moving. Maybe that's not a bug after all and that there are plans for animations to move while playing instruments. WILL LIKELY LOCK YOU IN PLACE
• When playing music to NPCs and they fall asleep from my boring playing, they can still talk to me as if they're awake when I talk to them. BUG
• There is a visual bug where you can pass through a wall at the entrance of one of the houses in the village. WILL FIX
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These are all my discoveries and nitpicks on the game thus far. Aside from executions that could improve, the game's presentation is amazing. I hope it's good feedback!