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Fell asleep during conversation w/ NPC
Because of the 2 "NPCs standing in the same place" problem, I had to wait for sibling to go to bed before I could speak to Father on day 1. Then, while I was speaking to him, I fell asleep. I woke the next morning with the conversation action wheel still open. This is just one case where it would be nice in general if time would stop whenever you're in a menu. You should be able to look at the map or read a book without wasting hours of precious and limited game time.
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