-
Changelog - ᴠ0.1.11.1953
Changelog - ᴠ0.1.11.1953
🔷 NPC's waiting for gifts now show an icon above to indicate that talking to them will also gift them the item
🔷 When interacting with Hazel, she now has a shop sign icon that says when you can buy cats
🔶 All maps should now show the player position more accurately
🔶 A wooden sign in one of the mines was updated from being a placeholder
🔶 Hopefully improved setup for NPC interaction
- Priority is first given to NPC's before animals and before interactables
- It also puts priority on permanent sim NPC's over any temporary NPC's in the level
- This system allows future flexibility in priority as needed
🔶 Any followers of the player will now stay behind the player a bit better to make targeting and visibility easier
- This setup also allows tweaking in the future
🔶 NPC's leaving the level should now do so in a more orderly fashion without walking through walls
- The system in place here needs setting up per level, so let us know if any levels still have NPC's experiencing problems with this
- The main area that needed fixing was in Poppyhill
❌ Hob tooth quest should now be completable!
❌ Charmweed no longer treated as a seed
❌ Magic bean's magic now limited to its intended level!
❌ Both mapstones in Mosswhisper Ruin should now count
❌ Few minor level issues fixed
❌ Wheat should no longer invisibly grow after harvesting
🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal