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Changelog - v0.1.12.1988
Changelog - v0.1.12.1988
🔷 NPC chat system first pass
🔷 NPC's now have friendship levels which will tell you their current demeanor towards you
🔷 Gifting is now linked to an NPC's state as well as their preferences
🔷 NPC's can ask for basic favours of getting or delivering items - completing these will help progress your friendship status
- After your initial introduction to an NPC, you'll then be able to select from a few conversation branches
- Most of the system's dialogue text is largely placeholder for this first pass, but we'll be properly fleshing the text out in future updates
🔷 Fae Wanderers
- New curious wanderers, in the form of fairies and gnomes, will start appearing in villages from time to time
- They haven't discovered their full purpose yet, but interacting will usually make them talk a tiny bit
🔷 We've introduced a first pass of a player-created tasks system
🔷 After the prologue, you'll be granted the ability to begin creating your own tasks
- There are a few task types at this stage
- The system should be flexible and expandable to offer player driven tasks for helping you manage your goals
🔷 A basic ownership permissions system has been added
🔷 Fruit trees and bushes outside houses are now marked as being owned by the house and will require permission for the player to take (if the residents haven't harvested it first!)
🔷 The basic UI to track whether you have permission can be found by interacting with the monuments for the building and requires you to raise the family friendship rating to a certain level
🔶 The darklight is now a standalone item to make it easier to use - further uses of it will come in later updates
❌ NPC's should no longer mistakenly wake up for a short time during their slumber
➕ And, as always, a slew of behind the scenes fixes and optimizations
🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal
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New updates
Like that you now have personal favors
Like the addition of conversation
Like the addition of owned trees and bushes
The task tab is a little hard to use
The descriptions are great but I have found that because there's not much helpful information in some that I forget what i need to do next or what item I need. Ex. Obtaining the sickle
I like that sometimes the "info" pops up. Ex. On crops and animals to know if they need watering or fed, but this doesn't work all the time. Sometimes I can see it and sometimes I can't. Is there some way to keep it on or off ?
Sometimes after running the clock will also disappear
One thing, as someone who doesn't use keyboard for movement a lot, would there be a possible addition of a "click hold" for movement? I am ok with the shift, tab, C, E, I, K, and M. I just have a hard time staying coordinated with my left hand.
Thank y'all! And it really is a fun game so far!
Merry Christmas 🎄🎄
Quote:
Originally Posted by
Matt
Changelog - v0.1.12.1988
- NPC chat system first pass
- After your initial introduction to an NPC, you'll then be able to select from a few conversation branches
- NPC's now have friendship levels which will tell you their current demeanor towards you
- Gifting is now linked to an NPC's state as well as their preferences
- NPC's can ask for basic favours of getting or delivering items - completing these will help progress your friendship status
- Most of the system's dialogue text is largely placeholder for this first pass, but we'll be properly fleshing the text out in future updates
- Fae Wanderers
- New curious wanderers, in the form of fairies and gnomes, will start appearing in villages from time to time
- They haven't discovered their full purpose yet, but interacting will usually make them talk a tiny bit
- We've introduced a first pass of a player-created tasks system
- After the prologue, you'll be granted the ability to begin creating your own tasks
- There are a few task types at this stage
- The system should be flexible and expandable to offer player driven tasks for helping you manage your goals
- A basic ownership permissions system has been added
- Fruit trees and bushes outside houses are now marked as being owned by the house and will require permission for the player to take (if the residents haven't harvested it first!)
- The basic UI to track whether you have permission can be found by interacting with the monuments for the building and requires you to raise the family friendship rating to a certain level
- The darklight is now a standalone item to make it easier to use - further uses of it will come in later updates
- NPC's should no longer mistakenly wake up for a short time during their slumber
- And, as always, a slew of behind the scenes fixes and optimizations
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The clock vanishing is by design...pick another dandelion as they last for 12 hours.