[Light Spoilers] Option to NOT take the Kynseed?
So yeah, I know it's the game's namesake, and it's a major plot point, but I personally wish we could avoid ever taking Fairweather's deal.
I've always been twitchy about games that present something as if it's a choice, but then not-so-subtly railroad you into a certain option. The sequence where you're essentially forced into taking an option that, from the character's point of view, is an incredibly bad decision to make, feels like that to me. Yeah sure, I'll sell my soul and those of my descendants for some cool trinkets, that's a great bargain. I know our character is only 12 at the time, and children are notorious for making stupid choices, but you'd think a kid who is capable enough to help with farm chores and run around unsupervised would know that taking deals from rabbit-faced devilbeasts is a Bad Idea. And if they were stupid enough to take it, the ensuing loss of their father figure and bitter departure of their sibling will probably hammer it home that they screwed up, and stop them from actually planting the seed. And yes, I will freely admit that I can be ridiculously anal about game narrative, although it's basically what I want to base my lifelong career on, so I try to pay attention to this kind of thing. Nothing makes a narrative fall apart faster than characters being forced to hold the Idiot Ball.
Obviously, I wouldn't want it removed from the game entirely, because that would be stupid. Maybe, instead of forcing the player to take the deal the first time, they could decline, and every year on their birthday after that, Fairweather would return and offer again. To cover the three-year gap that takes place, there could simply be a timeskip in which the father passes away of natural causes and the sibling decides to go off to see the world, leaving under better circumstances. You'd get the same start, more or less.
There could even be a heavy temptation to take the deal woven in somehow. Even when the first character passes away, their descendants could still be haunted by Fairweather's offer. Maybe those gifts turn out to be extremely valuable, and make the game significantly easier. In that way, not taking the Kynseed could be a sort of challenge mode for those wanting such a thing.
I'd love to hear what other people think of that particular plot point and my alternative. And, if the team has their heart set on making the deal mandatory, then I'm asking, not accusingly, but developers to wannabe developer, what their narrative reason for it is.