All our mums told us we played too many video games.

 

We are a team of three little pigs building a brick house to keep the wolf from the door. Two of those pigs are ex-Lionhead Studios developers and the other helped run the Fable community for many years. With over 30 years of collective experience developing the Fable series and its community, we hope to infuse our games with the same charm, eccentricity, and humour that permeated Lionhead’s games.

Currently the team is working on Kynseed, a quirky 2D sandbox RPG. Using all their experiences from Lionhead, the team is working hard to make Kynseed the sort of game they’d always wished had been made. To help us on this journey, we’ll be calling upon the PixelCount community (that’s you!) to give us feedback, guidance, and ego boosts. Mainly the latter, if we’re being honest.

Ultimately, we want to keep it real with the players and never feed them a company line. So, for better or worse, you can expect us to talk with you with the same honesty and candor as a coworker: with plenty of cursing and sarcasm.

Additional Support

We also have quite a few other helping hands here at PixelCount, many of whom have also worked at Lionhead over the years. The following band of heroes are some of the best in the business and have really helped us find the heart and soul of Kynseed.


Music – Matthijs den Daas

Character Art – Gary J Lucken

Environment Art – Matthew Weekes

User Interface – Jenny Brewer

Concept Art – Sarah Morris

Additional Concept Art – Mike McCarthy

Art Support – Deborah Saez

Additional Art & Resident Pig Doodler – Lozz Logan

Main Theme – Russell Shaw