All our mums told us we played too many video games.
We are a team of three little pigs building a brick house to keep the wolf from the door. Two of those pigs are ex-Lionhead Studios developers and the other helped run the Fable community for many years. With over 30 years of collective experience developing the Fable series and its community, we hope to infuse our games with the same charm, eccentricity, and humour that permeated Lionhead’s games.
Currently the team is working on Kynseed, a quirky 2D sandbox RPG. Using all their experiences from Lionhead, the team is working hard to make Kynseed the sort of game they’d always wished had been made. To help us on this journey, we’ll be calling upon the PixelCount community (that’s you!) to give us feedback, guidance, and ego boosts. Mainly the latter, if we’re being honest.
Ultimately, we want to keep it real with the players and never feed them a company line. So, for better or worse, you can expect us to talk with you with the same honesty and candor as a coworker: with plenty of cursing and sarcasm.
Charlie Edwards
Design Director
Charlie was at Lionhead longer than anyone and that’s why the place smelled a bit. He cut his teeth as a tester on Black & White then later ended up designing and building the Albion of both Fable 2 and Fable 3. Charlie lived for Lionhead - quite literally as he once lived there secretly for 9 days.
Neal Whitehead
Technical Director
Neal's worked as a scripter, coder, and tools creator for nearly every Fable over the course of 12 years and was also a gameplay scripter on Black & White 2. He is also a Streetfighter expert and fanboy, although he can’t cope with button mashers and for a polite and quiet guy he sure swears like a sailor.
Additional Support
We also have quite a few other helping hands here at PixelCount, many of whom have also worked at Lionhead over the years. The following band of heroes are some of the best in the business and have really helped us find the heart and soul of Kynseed.
Character Art – Gary J Lucken
Environment Art – Matthew Weekes
Music – Matthijs den Daas
Icon Artist – Caz
Concept Art – Sarah Morris
Additional Concept Art – Mike McCarthy
User Interface Concepts – Jenny Brewer
Resident Pig Doodler – Lozz Logan
Main Theme – Russell Shaw